Remove rarity/quant as map affixes.
Maps without quant/rarity are junk.
Instead, add quant/rarity as implicits based on the difficulty of the map/# of affixes.
I think this worked in another game I played?
Comments
Changes for the sake of change, why did they think this was a better system?
The harder the map the more loot and better loot that should drop…. Novel concept. I know I’ve seen this somewhere.
I don't even get back what I put into the waystone. I just can fathom how they think loot is in a good spot
yeah now that waystones are guaranteed to drop they need to rework map mods for sure
Best I can do is 50% more waystone.
They need to nerf most of waystone modifiers too. Wtf is 25 pen, or -15 max res? It just not ok. Game basically becomes oneshot or be oneshoted. And they really need to add currency to reroll mods (at least for maps).