0 button Infinite Beira's anguish charm usage? Volatility + Smith of Kitava + Cast on charm use
I've been trying to figure out how to make RF in PoE2, I have found a "theoretical" way to have "infinite" triggers of Beiras anguish charm with 0 button presses through combining Smith of Kitava + Volatility + Cast on charm use. We do not use the "charms use no charges" unique chest because we want charms to consume charges as each charge consumed generates 2 base energy for **cast on charm use** **The Setup / Loop we are trying to achieve:** 1) Get hit by a hit (monster or our own volatility) -> Smith of Kitava converts 25% of the hit damage into fire damage (+recoup the damage) 2) When you take fire damage you automatically trigger ruby charm and/or get ignited to trigger beiras anguish. If you do not get ignited, ruby charm trigger has a 20% chance to trigger a random charm (beiras anguish) 3) if beiras triggered you kill things giving you volatility stacks which get automatically consumed by cast on charm use to detonate volatility on you 4) Because volatility got detonated on you you take physical damage 100 x volatility stacks which gets converted into fire damage -> triggers ruby charm and potentially triggers beiras again > Infinite loop Incase you do not self ignite from the fire damage you have the previously mentioned 2 small passive skills that each give "10% chance when a charm is used to use another charm without consuming charges" So In essence every time you take damage (from monsters or yourself) the ruby charms will trigger potentially triggering beiras and again creating a loop (Everytime you take any damage because of kitava, both from self inflicted volatility damage and from enemy hits) --- **Components:** -**Smith of Kitava** gets an ascendancy point Molten symbol that allows it to take 25% of physical damage taken from hits converted to fire (This can ignite you, but most importantly it can trigger a fire resist charm) -**A ruby charm** is a charm that triggers when you take fire damage from a hit and gives you fire resistance, we are using this to fuel "cast on charm use" and to trigger 20% chance to use a different charm without using charges, to trigger beira's anguish - You want a ruby charm that has reduced number of charges used and % chance to generate a charge on kill **Bijouborne** - get as much reduced charm duration as possible + maximum possible "increased charges gained". This belt allows us to reduce charm durations to as little as possible to keep triggering charms and also gives us "cast on charm use" **Volatility generation:** Volatility causes us to take 100 physical hit damage for 1 stack of volatility consumed and gives us a chaos damage boost for every volatility consumed. You normaly only consume after 4 seconds of not generating any charges, but we want to constantly trigger volatility so we constantly get hit by volatility hit damage so we keep continually taking fire damage which keeps triggering beiras and ruby charms. We can automate generating volatility with: % chance to gain volatility on kill from the passive skill tree + jewels we can automate spending volatility with: **Cast on charm use - any spell + Catharsis support gem** (Supported skill requires 20 volatility on you to use; using supported skills will detonate a random amount of volatility on you) And 2 notables: * Controlled Chaos - Maximum volatility is 30 (so we dont kill ourselves) * Instability: 25% chance when you consume volatility to gain an equal amount of volatility This means that every time we generate volatility we will consume volatility when "cast on charm use" triggers, this will have us take a physical damage hit, which kitava converts into fire damage which triggers charms, which can trigger beiras, which gives us more volatility by killing things -> loop ------------ Here is the main problem: In theory all this works. But I don't have a smith of Kitava to test if this is a 0 click way to have an infinite loop. Technically we should continually loop as long as we have enough charm charge generation through killing things, and very cheap charm costs through reduced charm charges used on the skill tree and the ruby charm themselves. If someone has a kitava and can test this would be greatly appreciated.