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搶先體驗將於 2024 年 12 月 7 日 上午 3:00:00 開始
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0 button Infinite Beira's anguish charm usage? Volatility + Smith of Kitava + Cast on charm use

I've been trying to figure out how to make RF in PoE2, I have found a "theoretical" way to have "infinite" triggers of Beiras anguish charm with 0 button presses through combining Smith of Kitava + Volatility + Cast on charm use. We do not use the "charms use no charges" unique chest because we want charms to consume charges as each charge consumed generates 2 base energy for **cast on charm use** **The Setup / Loop we are trying to achieve:** 1) Get hit by a hit (monster or our own volatility) -> Smith of Kitava converts 25% of the hit damage into fire damage (+recoup the damage) 2) When you take fire damage you automatically trigger ruby charm and/or get ignited to trigger beiras anguish. If you do not get ignited, ruby charm trigger has a 20% chance to trigger a random charm (beiras anguish) 3) if beiras triggered you kill things giving you volatility stacks which get automatically consumed by cast on charm use to detonate volatility on you 4) Because volatility got detonated on you you take physical damage 100 x volatility stacks which gets converted into fire damage -> triggers ruby charm and potentially triggers beiras again > Infinite loop Incase you do not self ignite from the fire damage you have the previously mentioned 2 small passive skills that each give "10% chance when a charm is used to use another charm without consuming charges" So In essence every time you take damage (from monsters or yourself) the ruby charms will trigger potentially triggering beiras and again creating a loop (Everytime you take any damage because of kitava, both from self inflicted volatility damage and from enemy hits) --- **Components:** -**Smith of Kitava** gets an ascendancy point Molten symbol that allows it to take 25% of physical damage taken from hits converted to fire (This can ignite you, but most importantly it can trigger a fire resist charm) -**A ruby charm** is a charm that triggers when you take fire damage from a hit and gives you fire resistance, we are using this to fuel "cast on charm use" and to trigger 20% chance to use a different charm without using charges, to trigger beira's anguish - You want a ruby charm that has reduced number of charges used and % chance to generate a charge on kill **Bijouborne** - get as much reduced charm duration as possible + maximum possible "increased charges gained". This belt allows us to reduce charm durations to as little as possible to keep triggering charms and also gives us "cast on charm use" **Volatility generation:** Volatility causes us to take 100 physical hit damage for 1 stack of volatility consumed and gives us a chaos damage boost for every volatility consumed. You normaly only consume after 4 seconds of not generating any charges, but we want to constantly trigger volatility so we constantly get hit by volatility hit damage so we keep continually taking fire damage which keeps triggering beiras and ruby charms. We can automate generating volatility with: % chance to gain volatility on kill from the passive skill tree + jewels we can automate spending volatility with: **Cast on charm use - any spell + Catharsis support gem** (Supported skill requires 20 volatility on you to use; using supported skills will detonate a random amount of volatility on you) And 2 notables: * Controlled Chaos - Maximum volatility is 30 (so we dont kill ourselves) * Instability: 25% chance when you consume volatility to gain an equal amount of volatility This means that every time we generate volatility we will consume volatility when "cast on charm use" triggers, this will have us take a physical damage hit, which kitava converts into fire damage which triggers charms, which can trigger beiras, which gives us more volatility by killing things -> loop ------------ Here is the main problem: In theory all this works. But I don't have a smith of Kitava to test if this is a 0 click way to have an infinite loop. Technically we should continually loop as long as we have enough charm charge generation through killing things, and very cheap charm costs through reduced charm charges used on the skill tree and the ruby charm themselves. If someone has a kitava and can test this would be greatly appreciated.

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Essence Drain with Chain?

https://preview.redd.it/0cak562lj48f1.png?width=500&format=png&auto=webp&s=75b51ebab604f6d3d6fb9d631af459f1dca475d9 I played 10 Hours of Witch to realize that u can put the Chain suuport gem from (Chaos Bolt) into Essence Drain. Why isnt Chain shown when checking essence drain gems? Is there a way to check which support gems fits to which skill before getting them? I dont want to use them just to check it.

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Flicker Huntress staff complete

I am only a casual player so I know I don’t have a T1 on everything, but I crafted this and whittled to make it my own and am quite proud of it. I am about to head off for the season so I ended up vaaling it, but I would love some feedback to better understand for next season, did I create something big or am I building it up in my head? I have tried to find something similar on trade site but I haven’t found a thing. (I think my searches are too narrow but even when I broaden my search they don’t seem to be identical enough to accurately compare) I added his younger brother as well :p

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Ascendance stuck

Ive ran 3rd ascendancy many times and it won't let me get the points. Ive done the tricks Ive seen online. Anyone know why its doing this?

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Question about kaoms heart + companion

Does anyone who owns the unique kaoms heart know if you can use a companion with it? as it uses a % of spirit. I am really broke and cant buy the cheap ones because nobody answers, would love any info!

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Is elemental or physical damage more important? (Deadeye, lightning arrow build)

As with everything in this game, it depends. I am playing deadeye, ligthing arrow build. I'm just wondering if i should look for a bow that has high lightning damage, physical damage, or both? Don't know how that works entirely.

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關於流亡黯道 2 (PoE 2) 的常見問題

什麼是流亡黯道 2 (PoE 2)?

流亡黯道 2 (PoE 2) 是由 Grinding Gear Games 開發的免費動作角色扮演遊戲,將於 2024 年 12 月 6 日進入搶先體驗。這個續作建立在原版流亡黯道的基礎上,在保留粉絲喜愛的核心元素的同時,引入了重大的遊戲玩法改進和新內容。

流亡黯道 2 搶先體驗和完整版本的職業有什麼主要區別?

流亡黯道 2 的職業可用性差異

搶先體驗職業

玩家可以在搶先體驗期間選擇六個職業:

  • 戰士
  • 武僧
  • 傭兵
  • 女巫
  • 巫師
  • 遊俠

完整版本職業

完整版本將擴展到十二個職業,包括:

  • 德魯伊
  • 獵人
  • 掠奪者
  • 決鬥者
  • 暗影
  • 聖殿騎士

流亡黯道 2 的升華職業差異

搶先體驗:每個職業可以使用兩個升華職業。

完整版本:在完整版本中,每個職業將有三個升華職業,提供更多專精和構建多樣性。

技能寶石的差異

搶先體驗:玩家將可以使用約 150-200 個主動技能寶石和約 110-133 個輔助寶石。

完整版本:完整遊戲將提供約 300 個主動技能寶石和超過 200 個輔助寶石,大幅增加角色自訂選項。

流亡黯道 2 的遊戲內容差異

可用章節:

搶先體驗包含普通和殘酷難度的第 1-3 章內容。

完整版本將提供橫跨第 1-6 章的完整故事。

流亡黯道 2 的怪物和首領差異

搶先體驗:將有約 400 種怪物和約 50 個首領。

完整版本:遊戲將擴展到超過 600 種怪物和約 100 個首領,提升挑戰性和遭遇的多樣性。

裝備和傳奇物品的差異

搶先體驗中的裝備類型和傳奇物品的具體細節尚未完全公布,但完整版本預計將有超過 700 種裝備類型和傳奇物品,提供更豐富的掉落體驗。

在哪裡下載流亡黯道 2?

平台:遊戲將在 PC、PlayStation 5 和 Xbox Series X/S 上提供。可以從 Steam 和 Epic Games Store 等平台下載。

玩家可以透過以下方式獲得存取權:

  • 支持者套裝:購買這些套裝將獲得搶先體驗權限以及獨家遊戲內物品。
  • 終身消費:在原版流亡黯道中消費至少 480 美元的玩家將自動獲得搶先體驗權限。

下載大小:Xbox 的預下載大小據報約為 96.26 GB,表明發布時將有大量內容可用

可用內容:搶先體驗版本將包含橫跨前三章的戰役,約 400 種怪物類型和 50 個獨特首領,這大約是完整版本計劃內容的一半

流亡黯道 2 的合作功能如何運作?

在流亡黯道 2 中,合作功能旨在提升多人遊戲體驗,讓玩家能以各種方式組隊。以下是合作功能的主要方面:

合作模式

本地合作:

  • 玩家可以在支援的平台上享受本地合作,讓兩位玩家使用兩個控制器共享同一個螢幕。
  • 玩家可以選擇在一個帳號上遊玩或使用兩個獨立帳號登入,提供角色管理和進度的靈活性

線上多人遊戲:

遊戲支援最多六名玩家的線上合作,透過跨平台遊玩功能,讓朋友們可以不受平台限制加入彼此的遊戲

流亡黯道 1 和流亡黯道 2 有什麼區別?

傷害轉換的運作方式不同。在 PoE 1 中,你可以擁有一把純物理傷害的雙手斧,透過增加物理傷害的天賦節點、更多物理傷害輔助寶石來提升,然後將所有傷害轉換為火焰並從增加火焰/元素傷害的天賦中獲得提升。在 PoE 2 中,它只會從火焰/元素傷害天賦中獲得提升,且轉換只適用於基礎物理傷害。

你可以在這個影片中找到更多資訊: