PoE2DB:您的流亡黯道2終極資料庫與攻略中心

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搶先體驗將於 2024 年 12 月 7 日 上午 3:00:00 開始
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PoE2DB:流亡黯道 2 Reddit 最新討論

即時掌握來自 Reddit 的最新社群討論和公告

Acolyte of Chayula improvement

Hey all, Currently i believe my build is quite 'middle of the line', but I would appreciate some advice on how to improve the build for additional DPS especially when it comes to bossing. [https://poe2.ninja/pob/984a](https://poe2.ninja/pob/984a)

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Build showcase

So starting arpgs with the Poe 2 early access I was a bit lost in season 1, but in this one, with knowledge and a hefty chunk of luck, I’ve managed to create this monster build. Not many people seem to be playing this specific variant, so thought I would showcase it. https://www.youtube.com/watch?v=OWnbhiR8XtA https://poe2.ninja/profile/ShadowFax-7702/character/ShieldMaidenEowyn Profile - ShieldMaidenEowyn - poe2.ninja If anyone has any questions or suggestions, please feel free to ask on share. Thank you.

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Thoughts on Against the Anvil passive

I'm in the 3rd act of Cruel difficulty right now. I've been using SoK for quite some time. For the most part, I've really enjoyed his thematic elements. It's cool to role-play as a warrior-smith of the Karui god of Hunger! RAHH! However, I do have some feedback on the Against the Anvil/Temper Weapon skill I personally think it would be better to do a timer instead of a hit counter. You can keep the same 4-hit smithing animation (I think that looks cool) just instead of gaining 3 hits per strike up to a maximum of 12, it'd be better to have it give 25-30 seconds of a buff, stacking the time every hit. Up to a total of about 110-120 seconds. Reasons listed below \- First, it would get rid of the constant need to keep your character topped off. Or at least lessen the need to do it so often. I frequently find myself, stopping mid combat, to temper my weapon. It becomes extremely noticeable when I'm fighting bosses. Which has resulted in many deaths for me lol. Having a timer would lessen the need to stop mid fight to re-apply the buff. \-Second, a hit counter encourages the player to be more mindful of what they use the attacks on. That isn't necessarily a "bad" thing, especially if you using a slower weapon (Big payoff for big swings ya know?). **However** while using a faster weapon this can become taxing, since it encourages the player to do damage in bursts with cooldowns in between, which can break up the flow of gameplay. \-Third, I think a timer would be easier to balance than a hit counter. With the counter, you need to be careful about under tuning or over tuning. It's like trying to reign in an explosion. Whereas, a timer makes balancing more steady or gradual. You can tune down the damage for instance or increase time or AoE without the massive spikes or dips in power. Idk, these are just some ideas/feedback I had. Hopes this helps to whoever is reading. If there's other ideas people had about it or flaws in my design logic, let me know :)

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Uhm, is this suppose to work like this? XD

8000% seems a bit excessive no? Pray for my PC

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I can't tell if this is good? PC?

Only thing I could find as a comp was listed as a mirror.

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New to the game

Hey guys, I just started this game as witch and have about 1 hour of playtime. Do you guys have any advice? I also noticed this game is a lot like D2R.

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POE2db Build Guides

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POE2db Database

POE2db Database is under development. Meanwhile, you can visit poe2db.tw for Path of Exile 2 (PoE 2) Database

關於流亡黯道 2 (PoE 2) 的常見問題

什麼是流亡黯道 2 (PoE 2)?

流亡黯道 2 (PoE 2) 是由 Grinding Gear Games 開發的免費動作角色扮演遊戲,將於 2024 年 12 月 6 日進入搶先體驗。這個續作建立在原版流亡黯道的基礎上,在保留粉絲喜愛的核心元素的同時,引入了重大的遊戲玩法改進和新內容。

流亡黯道 2 搶先體驗和完整版本的職業有什麼主要區別?

流亡黯道 2 的職業可用性差異

搶先體驗職業

玩家可以在搶先體驗期間選擇六個職業:

  • 戰士
  • 武僧
  • 傭兵
  • 女巫
  • 巫師
  • 遊俠

完整版本職業

完整版本將擴展到十二個職業,包括:

  • 德魯伊
  • 獵人
  • 掠奪者
  • 決鬥者
  • 暗影
  • 聖殿騎士

流亡黯道 2 的升華職業差異

搶先體驗:每個職業可以使用兩個升華職業。

完整版本:在完整版本中,每個職業將有三個升華職業,提供更多專精和構建多樣性。

技能寶石的差異

搶先體驗:玩家將可以使用約 150-200 個主動技能寶石和約 110-133 個輔助寶石。

完整版本:完整遊戲將提供約 300 個主動技能寶石和超過 200 個輔助寶石,大幅增加角色自訂選項。

流亡黯道 2 的遊戲內容差異

可用章節:

搶先體驗包含普通和殘酷難度的第 1-3 章內容。

完整版本將提供橫跨第 1-6 章的完整故事。

流亡黯道 2 的怪物和首領差異

搶先體驗:將有約 400 種怪物和約 50 個首領。

完整版本:遊戲將擴展到超過 600 種怪物和約 100 個首領,提升挑戰性和遭遇的多樣性。

裝備和傳奇物品的差異

搶先體驗中的裝備類型和傳奇物品的具體細節尚未完全公布,但完整版本預計將有超過 700 種裝備類型和傳奇物品,提供更豐富的掉落體驗。

在哪裡下載流亡黯道 2?

平台:遊戲將在 PC、PlayStation 5 和 Xbox Series X/S 上提供。可以從 Steam 和 Epic Games Store 等平台下載。

玩家可以透過以下方式獲得存取權:

  • 支持者套裝:購買這些套裝將獲得搶先體驗權限以及獨家遊戲內物品。
  • 終身消費:在原版流亡黯道中消費至少 480 美元的玩家將自動獲得搶先體驗權限。

下載大小:Xbox 的預下載大小據報約為 96.26 GB,表明發布時將有大量內容可用

可用內容:搶先體驗版本將包含橫跨前三章的戰役,約 400 種怪物類型和 50 個獨特首領,這大約是完整版本計劃內容的一半

流亡黯道 2 的合作功能如何運作?

在流亡黯道 2 中,合作功能旨在提升多人遊戲體驗,讓玩家能以各種方式組隊。以下是合作功能的主要方面:

合作模式

本地合作:

  • 玩家可以在支援的平台上享受本地合作,讓兩位玩家使用兩個控制器共享同一個螢幕。
  • 玩家可以選擇在一個帳號上遊玩或使用兩個獨立帳號登入,提供角色管理和進度的靈活性

線上多人遊戲:

遊戲支援最多六名玩家的線上合作,透過跨平台遊玩功能,讓朋友們可以不受平台限制加入彼此的遊戲

流亡黯道 1 和流亡黯道 2 有什麼區別?

傷害轉換的運作方式不同。在 PoE 1 中,你可以擁有一把純物理傷害的雙手斧,透過增加物理傷害的天賦節點、更多物理傷害輔助寶石來提升,然後將所有傷害轉換為火焰並從增加火焰/元素傷害的天賦中獲得提升。在 PoE 2 中,它只會從火焰/元素傷害天賦中獲得提升,且轉換只適用於基礎物理傷害。

你可以在這個影片中找到更多資訊: