PoE2DB:您的流亡黯道2終極資料庫與攻略中心

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搶先體驗將於 2024 年 12 月 7 日 上午 3:00:00 開始
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PoE2DB:流亡黯道 2 Reddit 最新討論

即時掌握來自 Reddit 的最新社群討論和公告

State of crafting (mostly a rant, misery loves company, please join in)

"Crafting" is really frustrating right now. I have found so many good starting items only to brick them completely when trying to upgrade. Don't even get me started on the recombinator The system feels bad. /Rantoff

14

Picking up everything?

Am I wasting my time by picking up all the rare and higher gear on the atlas maps? I do it for the gold but feel like im just wasting my time getting through the atlas.

11

0.2.1 Review

I love POE2 and this is the first ARPG that my hands have come across. Gorgeous graphics (especially if you have an OLED), amazing sfx - you can literally hear your lightning spear launch from character's hand and ripple through the air. Combat is fluid when you momentarily get to engage with it during your life flask or chicken leg farming sessions. And I loved POE2. [This](https://poe2.ninja/profile/5kMonitor-5786/character/SleepySnoopy) is my character for reference - because I am going to echo what has been said but maybe this time it might have more weight. Next upgrade path would be to get T1 rolls in every line of equipment, to divine my jewels (still very much possible to double my dps to get minimum 200k LS tooltip in hideout) and craft the new sonic boots. Well and the boots brings me to my point -it is criminal that we are slowed in many ways in the game to the point it almost seems intentional. # 1) Movement Speed Why is a supposed buff to movement speed gated behind an absurdly expensive rng craft that the majority of the player base might not ever get to experience this league? Don't get me wrong I can easily craft it but even then you would need to couple it with movement speed jewels to feel a slight improvement (low 80%+ move speed modifier is what you would get as posted in another thread earlier.) But without the new boots, you are still faster in maps if you have HH and steal a few haste aura and hasted buffs (87\~90%+ is the breakpoint where you would actually feel a significant difference) and that feels like the actual base movement speed you should be walking around with. (Again how many players are going to see a HH this league?) Game feels amazing with some HH buffs + acceleration shrine in a multiple breach map with wraeclast table slotted in my tower- it peaked right there for me. # 2) Progression By now it should be a little apparent that towers are designed to prevent players from getting to juiced content as fast as possible (on league start and consequently throughout the rest of the game.) Because a) good quad/triple towers setups are not guaranteed and b) if you see them in a fog they might turn out to be bad as they are actually spread out across a lake. You need to travel the atlas with a slow character + roll the dice on a good tower setup. Plus, if you are using grand precursors to tower hop you are circumventing the issue and reinforcing my point. I never understood where POE1 vets were coming from until now. Movement speed needs to be reworked and so does the endgame. I know there are people with mirror-tier gear in almost every slot lurking around - are guys genuinely excited about the endgame? Or is flipping and crafting and seeing your tooltip go up what gets you excited? For the people still grinding - do you see yourself being able to continue to grind till the league ends? I genuinely hope you can see that I want this game to succeed - and I want to bring the point home that a new player like me who is only considered not min-maxed by people with mirror-tier items is echoing what POE1 players have to say about POE2 is very telling that an overhaul is due. I loved POE2. And I want to do so again but I will try out 3.26 and POE1 for the first time - don't worry GGG you still have my support and money :)

12

Companion reserves more spirit than it should,why?

Can someone help me out? I have 144 spirit on weapon set 1 & 2, no passives that effect spirit on either weapon set. My companion should reserve 44 spirit on each set. But for some reason it reserves 46 spirit on weapon set 2. On weapon set 1 it only reserves 44, as the tooltips indicate. Is this just a weird bug or is there a reason for it? Is there any workaround?

04

The stash could be much faster and easier to operate.

This may be nitpicking, and it's certainly not a dealbreaker or anything, but if I am on the currency tab for example, if I control+left click an orb, it goes to the proper stack automatically. Same with the other tabs. But why should I even have to go to a specific stash tab to deposit something? Can it be updated so regardless of what stash page you are on, if you control click something from your inventory, it just goes to the proper page/slot automatically? Then you could just dump your inventory without having to change tabs. I know this is minor, but considering how often we port back to town and move things to stash, it would just be really smooth and easy.

10

Blink on weapon set 2 is OP

https://poe2.ninja/profile/jaymo_busch-7577/character/BITWITSTIK A lot of you probably already use this tech, I am pretty new to PoE and just set it up, WOW have I been missing out. Ardura shield + passive weapon set II points + ingenuity support has my Blink at 1.33s cooldown. Throw lightning spear > raise shield and blink > throw spear > raise shield and blink again, it is so quick and smooth. The raise shield to force weapon swap is surprisingly quick and can be used in split second scenarios to save your ass as blink is pretty much always available. The wand is really nice to have +4 spell skills (Blink gets +.1 meter traveled per level), and cast speed to dramatically increase the speed you go into/come out of the Blink animation. The fun meter gets cranked up to 11 if you can constantly blink around. The only times I have died is twice blinking into those frozen monster circles in Delirious maps, just gotta slow down there lol. It does help to keep Raise Shield held down during the blinks, directional block and a bit more stun threshold with Unbreakable.

10

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關於流亡黯道 2 (PoE 2) 的常見問題

什麼是流亡黯道 2 (PoE 2)?

流亡黯道 2 (PoE 2) 是由 Grinding Gear Games 開發的免費動作角色扮演遊戲,將於 2024 年 12 月 6 日進入搶先體驗。這個續作建立在原版流亡黯道的基礎上,在保留粉絲喜愛的核心元素的同時,引入了重大的遊戲玩法改進和新內容。

流亡黯道 2 搶先體驗和完整版本的職業有什麼主要區別?

流亡黯道 2 的職業可用性差異

搶先體驗職業

玩家可以在搶先體驗期間選擇六個職業:

  • 戰士
  • 武僧
  • 傭兵
  • 女巫
  • 巫師
  • 遊俠

完整版本職業

完整版本將擴展到十二個職業,包括:

  • 德魯伊
  • 獵人
  • 掠奪者
  • 決鬥者
  • 暗影
  • 聖殿騎士

流亡黯道 2 的升華職業差異

搶先體驗:每個職業可以使用兩個升華職業。

完整版本:在完整版本中,每個職業將有三個升華職業,提供更多專精和構建多樣性。

技能寶石的差異

搶先體驗:玩家將可以使用約 150-200 個主動技能寶石和約 110-133 個輔助寶石。

完整版本:完整遊戲將提供約 300 個主動技能寶石和超過 200 個輔助寶石,大幅增加角色自訂選項。

流亡黯道 2 的遊戲內容差異

可用章節:

搶先體驗包含普通和殘酷難度的第 1-3 章內容。

完整版本將提供橫跨第 1-6 章的完整故事。

流亡黯道 2 的怪物和首領差異

搶先體驗:將有約 400 種怪物和約 50 個首領。

完整版本:遊戲將擴展到超過 600 種怪物和約 100 個首領,提升挑戰性和遭遇的多樣性。

裝備和傳奇物品的差異

搶先體驗中的裝備類型和傳奇物品的具體細節尚未完全公布,但完整版本預計將有超過 700 種裝備類型和傳奇物品,提供更豐富的掉落體驗。

在哪裡下載流亡黯道 2?

平台:遊戲將在 PC、PlayStation 5 和 Xbox Series X/S 上提供。可以從 Steam 和 Epic Games Store 等平台下載。

玩家可以透過以下方式獲得存取權:

  • 支持者套裝:購買這些套裝將獲得搶先體驗權限以及獨家遊戲內物品。
  • 終身消費:在原版流亡黯道中消費至少 480 美元的玩家將自動獲得搶先體驗權限。

下載大小:Xbox 的預下載大小據報約為 96.26 GB,表明發布時將有大量內容可用

可用內容:搶先體驗版本將包含橫跨前三章的戰役,約 400 種怪物類型和 50 個獨特首領,這大約是完整版本計劃內容的一半

流亡黯道 2 的合作功能如何運作?

在流亡黯道 2 中,合作功能旨在提升多人遊戲體驗,讓玩家能以各種方式組隊。以下是合作功能的主要方面:

合作模式

本地合作:

  • 玩家可以在支援的平台上享受本地合作,讓兩位玩家使用兩個控制器共享同一個螢幕。
  • 玩家可以選擇在一個帳號上遊玩或使用兩個獨立帳號登入,提供角色管理和進度的靈活性

線上多人遊戲:

遊戲支援最多六名玩家的線上合作,透過跨平台遊玩功能,讓朋友們可以不受平台限制加入彼此的遊戲

流亡黯道 1 和流亡黯道 2 有什麼區別?

傷害轉換的運作方式不同。在 PoE 1 中,你可以擁有一把純物理傷害的雙手斧,透過增加物理傷害的天賦節點、更多物理傷害輔助寶石來提升,然後將所有傷害轉換為火焰並從增加火焰/元素傷害的天賦中獲得提升。在 PoE 2 中,它只會從火焰/元素傷害天賦中獲得提升,且轉換只適用於基礎物理傷害。

你可以在這個影片中找到更多資訊: