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搶先體驗將於 2024 年 12 月 7 日 上午 3:00:00 開始
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Help with improving dps (Bloodmage ls rake)

I'm new to poe and came back after 0.2 update (played spark stormweaver). I decided to try the new ls rake build going around. I'm not too into the theoretical/ theory craft side so i decided to js follow scorpius build (https://maxroll.gg/poe2/planner/ga8yf068) I'm currently at a blockade and unsure how to improve my dps from my 30k dps to his 100k+ dps. I also kinda struggle in t15/16 maps as my ls doesnt oneshot rare or it would miss due to the accuracy I havent fought any pinnacle bosses besides getting my 4th ascendancy and would like to get strong enough to fight them I have around 4 div to mess around with. What gear could I possibly get to improve my dps. Here's my build:https://maxroll.gg/poe2/planner/clayx0sm

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Is this the highest acc on a spear you seen?

Just picked up this tier 4 spear running maps. I used 1 exalted on it and that gave me the 85% elem dmg. This is the highest acc I’ve seen so far

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Cold Infernalist COF frostbolts (Snakepit) Mapping.

Ninja: [https://poe2.ninja/profile/Springbank-0143/character/Diclofenacs](https://poe2.ninja/profile/Springbank-0143/character/Diclofenacs) Reworked my mapping setup for smoother gameplay: 1. Kept Blink active at all times. Mobility feels way better, realised this is something I cannot give up. 2. Swapped Seed of Cataclysm -> Snakepit 3. Running 2x COF setups: * COF #1: Comet * COF #2: Frostbolt * Cast Ice Nova -> trigger COFs Pinnacle Boss: * Swap ring back to Seed of Cataclysm * Disable COF * Enable COC (Comet + Blindside) & Overwhelming Presence * Cast Frost Wall, and comets will rain down. * Link for T4 Xesht: [https://youtu.be/VKP0uKPuMdQ?si=HAkLVK\_gjTeka\_6T](https://youtu.be/VKP0uKPuMdQ?si=HAkLVK_gjTeka_6T) / This one did not use overwhelming presence) I don’t know if this setup is better or worse than Bloodmage, but I started this build after trying Demon Form, which wasn’t great in 0.2. I just wanted to make something work for Infernalist. The infinite mana concept is the same as Bloodmage. Casting spells fills up Infernal Flames and causes self-damage, which is calculated by: (Max life + ES) x (1 - Max fire resistance% %) = self-damage. So, having 90% max fire res is essential. Also, having Life Recoup over 100% is key; otherwise, you’ll end up suiciding yourself when you fight bosses. Must-have items to increase DPS without costing a fortune: * **Sacrosanctum Armour** Key line: “Damage taken recouped as Life is also recouped as Energy Shield.” This is core to survivability — recoup loops won’t work without it. * **Max out Fire Resistance** Aim for 2 rune sockets per item to hit 90% max fire res. Essential for sustaining self-damage from Infernal Flames. * **Leopold's Applause** This enables hit-based penetration down to -50% fire res. If the boss has 75% max ele res, then to bring it down to -50% you need a total of -125% resistance shred. With this build: * Curse + Exposure = -76% * Penetration = -48% → Total = -124%, just shy of the full -125%, but still extremely effective. * But TBH, there is no way I can confirm how Leopold's work!

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Any smart builders willing to take a look at my invoker monk / storm wave flicker strike build? Few divs as a tip for anything that can help solve my main issues/questions!

https://poe2.ninja/builds/dawn/character/Reaper-6925/AncestralMonk?i=1&search=name%3DAncestral Hey! This build isn’t my main, it’s a thrown-together hybrid of a couple of builds I’ve seen, and I was playing around with the uniques on the gear and skill gems. The build is fun, it’s strong, it’s tanky, and it clears with ease. I just don’t fight bosses with it. I haven’t managed to figure out how to implement bossing tech into the build yet. I’ve mainly been focusing on clear and getting Flicker to be more sustainable. If anyone is familiar with a build like this, I’d love some thoughts on how to gain more power charges, sustain Flicker longer, and possibly figure out how to turn this into a T4 boss killer too. I’m pretty happy with the gear I have on. I’d like to keep the chest but can swap later if I sell some stuff for a new expensive chest if it’s really needed. The Headhunter and the helmet I’d like to keep at the bare minimum. The amulet was just thrown on for rarity; I’m thinking maybe find something with more crit chance? Maybe a different anoint? For the quarterstaff, I can’t find anything better on the market unless there are different modifiers that will work better. I’m willing to get different rings; those are just what I had on hand from farming T4 Xesht on my main. This is how I play the character: 1: Storm Wave for clear and to gain charges 2: Trigger Charged Staff for damage, consuming charges 3: Continue to clear with Storm Wave to gain 3 power charges 4: Trigger Flicker to consume all charges 5: Trigger Charged Staff as Flicker cools down, as well as Unbound Avatar for more damage 6: Repeat So, my issues are: 1: Flicker doesn’t always work? I trigger it with a bunch of mobs around and have 3 power charges, but it only hits a mob or two. Sometimes it even just swings at a single mob and doesn’t do anything, and then I have to wait for more charges and wait for Flicker to cooldown. 2: I don’t have anything set up for big bosses. I can clear tough rare mobs no problem with Storm Wave but would like to kill t4s. 3: I’d like more than 3 power charges if that’s possible? 4: I’d also like to reduce Flicker’s cooldown. One of the builds I took inspiration from early on had Flicker with no cooldown, but I don’t remember how or why. 5: I’m not sure I’m using the right skill gems/support gems. I kinda just threw some in from a couple different builds. So I’d like to optimize all the gems/supports. 6: The build is pretty mana hungry, so mana on kill is pretty important. If there are some other options for that I might be missing or not thinking of. Any pro tips to help round out the build would be greatly appreciated! I can tip a few divs if your info helps the build! Reply or message me with your IGN and I’ll whisper you for your tip! I’ll be on the next couple days, but then I won’t be able to play for about a week. If I miss you, I’ll still try and reach out to you when I’m back!

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I'm out of luck after this one. 1st try on a drop I found.

I'm out of luck after this one. 1st try on a drop I found.

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Life Regen on Rares

Twice in the last two days I’ve had rare monsters with life regen and haste that are absolutely impossible to kill, but never really had that problem beforehand. I’m curious if anyone else has noticed that the quickness of life regen on rates has increased or if I just suck….

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關於流亡黯道 2 (PoE 2) 的常見問題

什麼是流亡黯道 2 (PoE 2)?

流亡黯道 2 (PoE 2) 是由 Grinding Gear Games 開發的免費動作角色扮演遊戲,將於 2024 年 12 月 6 日進入搶先體驗。這個續作建立在原版流亡黯道的基礎上,在保留粉絲喜愛的核心元素的同時,引入了重大的遊戲玩法改進和新內容。

流亡黯道 2 搶先體驗和完整版本的職業有什麼主要區別?

流亡黯道 2 的職業可用性差異

搶先體驗職業

玩家可以在搶先體驗期間選擇六個職業:

  • 戰士
  • 武僧
  • 傭兵
  • 女巫
  • 巫師
  • 遊俠

完整版本職業

完整版本將擴展到十二個職業,包括:

  • 德魯伊
  • 獵人
  • 掠奪者
  • 決鬥者
  • 暗影
  • 聖殿騎士

流亡黯道 2 的升華職業差異

搶先體驗:每個職業可以使用兩個升華職業。

完整版本:在完整版本中,每個職業將有三個升華職業,提供更多專精和構建多樣性。

技能寶石的差異

搶先體驗:玩家將可以使用約 150-200 個主動技能寶石和約 110-133 個輔助寶石。

完整版本:完整遊戲將提供約 300 個主動技能寶石和超過 200 個輔助寶石,大幅增加角色自訂選項。

流亡黯道 2 的遊戲內容差異

可用章節:

搶先體驗包含普通和殘酷難度的第 1-3 章內容。

完整版本將提供橫跨第 1-6 章的完整故事。

流亡黯道 2 的怪物和首領差異

搶先體驗:將有約 400 種怪物和約 50 個首領。

完整版本:遊戲將擴展到超過 600 種怪物和約 100 個首領,提升挑戰性和遭遇的多樣性。

裝備和傳奇物品的差異

搶先體驗中的裝備類型和傳奇物品的具體細節尚未完全公布,但完整版本預計將有超過 700 種裝備類型和傳奇物品,提供更豐富的掉落體驗。

在哪裡下載流亡黯道 2?

平台:遊戲將在 PC、PlayStation 5 和 Xbox Series X/S 上提供。可以從 Steam 和 Epic Games Store 等平台下載。

玩家可以透過以下方式獲得存取權:

  • 支持者套裝:購買這些套裝將獲得搶先體驗權限以及獨家遊戲內物品。
  • 終身消費:在原版流亡黯道中消費至少 480 美元的玩家將自動獲得搶先體驗權限。

下載大小:Xbox 的預下載大小據報約為 96.26 GB,表明發布時將有大量內容可用

可用內容:搶先體驗版本將包含橫跨前三章的戰役,約 400 種怪物類型和 50 個獨特首領,這大約是完整版本計劃內容的一半

流亡黯道 2 的合作功能如何運作?

在流亡黯道 2 中,合作功能旨在提升多人遊戲體驗,讓玩家能以各種方式組隊。以下是合作功能的主要方面:

合作模式

本地合作:

  • 玩家可以在支援的平台上享受本地合作,讓兩位玩家使用兩個控制器共享同一個螢幕。
  • 玩家可以選擇在一個帳號上遊玩或使用兩個獨立帳號登入,提供角色管理和進度的靈活性

線上多人遊戲:

遊戲支援最多六名玩家的線上合作,透過跨平台遊玩功能,讓朋友們可以不受平台限制加入彼此的遊戲

流亡黯道 1 和流亡黯道 2 有什麼區別?

傷害轉換的運作方式不同。在 PoE 1 中,你可以擁有一把純物理傷害的雙手斧,透過增加物理傷害的天賦節點、更多物理傷害輔助寶石來提升,然後將所有傷害轉換為火焰並從增加火焰/元素傷害的天賦中獲得提升。在 PoE 2 中,它只會從火焰/元素傷害天賦中獲得提升,且轉換只適用於基礎物理傷害。

你可以在這個影片中找到更多資訊: