Sekhema runner
I’m looking for a zoomy trial runner build. I currently play the bleed blood mage and burned out on mapping and bossing so I figured I’d sell all my stuff and go back to what I really love; farming sekhemas… Grateful for any guides!
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I’m looking for a zoomy trial runner build. I currently play the bleed blood mage and burned out on mapping and bossing so I figured I’d sell all my stuff and go back to what I really love; farming sekhemas… Grateful for any guides!
https://poe2.ninja/profile/jaymo_busch-7577/character/CantEvenRollinPeace After far too many hours rummaging through his stash, Mjönk has emerged and managed to slay the first T15 map boss of many. Mjölner, Crown of Eyes, Threaded Light, and Lead me through Grace… have some insane synergies. Mace attacks and the spell triggers from Mjö both benefit from increased spell damage tags thanks to the Crown, making the damage scaling a bit more simple. Sapphires with spell damage, nodes around monk start, spirit from body armor with threaded light, all add up for a lot of spell damage. And The Soul Springs Eternal ascendancy point was made for Mjölner. I am using Leap Slam + Bone Shatter, with Ball Lightning and Lightning Warp in Mjölner meta slots. Boneshatter kind of goes crazy with a lot of attack speed, I use it to move around a lot. The stat pressure is insane with Mjölner. Rings, amulet, belt, all need high added stats for me to still be able to use high level dex and int gems alongside the mace. An astra would make this part of the build easier but +3 spells is kinda sexy on the amulet. I found evasion to be the best defense for the melee teleport playstyle. I tried Sanguis gloves to leech ES with a high ES chest but I wasn’t doing enough phys damage with the mace skills to keep up with high map damage. The Ghost Dance/Wind Dance combo with high EV and just a little bit of ES has been working much better. Going to spend the next few sessions improving the defenses so I can feel a bit comfier. Also need to consider a weapon swap for bossing, standing on their face and bone shattering works pretty well but I’m sure I could find something faster. Maybe soon I will discover the vaals to corrupt the hammer and another socket will appear.
The crossbow is a great weapon late game that provides versatility, mobility, and great damage. But it has a few flaws. The crossbows early game is bad. It’s in the same boat as the spear in that there’s a lot of potential combo chaining and variety, but most of the skills just don’t do their job very well. Leaving you with little variety and monotonous one skill gameplay with some grenade lobs. The movement penalty (especially early game) is harsh when using skills and it’s not for the reason you think. Crossbow skills are mostly designed for either linear damage or narrow cone damage. Because of this, when monsters get in your face, you don’t have many options for getting out of the danger zone where your in melee range and can’t really add clear. I think the section of the passive tree that allows projectiles to chain additionally (Merc Start) on the terrain should instead be swapped for chain on hit chance. It will give early game builds the ability to add clear more effectively and is more than likely a branch of the passive tree that would get left behind at the later stages of the game. Accuracy seems… strange at a distance right now. With rapid fire skills this is apparent. After about 7m rapid fire projectiles from skills fan out quite a lot even with ridiculously high accuracy. I do feel like this should be reduced about 10%. The support gems for the crossbow skills (spec. the pierce, chain, scatter) have too many down sides. IE Give me a chance for extra projectiles instead of a damage reduction. The last thing is, get rid of the weapon set passives on the witch hunter tree and let us change elemental damage types for different xbow skills. I would love a rapid fire phys based build, or cold cluster grenades.
I'm playing the merc explosive shot/gas grenade build and it's just not hitting the mark my crossbow is pretty good for lvl 62 I think could be wrong it's 102 to 230 damage and with some lighting damage It's kinda of squishy too not sure if I should go energy shield or keep going Armour evasion rating like I have been also I grabbed the passive to convert evasion rating to armor Just kinda of not sure on a few things any advice would appreciated Character name is Zee_P feel free to message
As a primarily SSF player - this hurt lol
Coming soon
POE2db Database is under development. Meanwhile, you can visit poe2db.tw for Path of Exile 2 (PoE 2) Database
流亡黯道 2 (PoE 2) 是由 Grinding Gear Games 開發的免費動作角色扮演遊戲,將於 2024 年 12 月 6 日進入搶先體驗。這個續作建立在原版流亡黯道的基礎上,在保留粉絲喜愛的核心元素的同時,引入了重大的遊戲玩法改進和新內容。
搶先體驗職業
玩家可以在搶先體驗期間選擇六個職業:
完整版本職業
完整版本將擴展到十二個職業,包括:
搶先體驗:每個職業可以使用兩個升華職業。
完整版本:在完整版本中,每個職業將有三個升華職業,提供更多專精和構建多樣性。
搶先體驗:玩家將可以使用約 150-200 個主動技能寶石和約 110-133 個輔助寶石。
完整版本:完整遊戲將提供約 300 個主動技能寶石和超過 200 個輔助寶石,大幅增加角色自訂選項。
可用章節:
搶先體驗包含普通和殘酷難度的第 1-3 章內容。
完整版本將提供橫跨第 1-6 章的完整故事。
搶先體驗:將有約 400 種怪物和約 50 個首領。
完整版本:遊戲將擴展到超過 600 種怪物和約 100 個首領,提升挑戰性和遭遇的多樣性。
搶先體驗中的裝備類型和傳奇物品的具體細節尚未完全公布,但完整版本預計將有超過 700 種裝備類型和傳奇物品,提供更豐富的掉落體驗。
平台:遊戲將在 PC、PlayStation 5 和 Xbox Series X/S 上提供。可以從 Steam 和 Epic Games Store 等平台下載。
玩家可以透過以下方式獲得存取權:
下載大小:Xbox 的預下載大小據報約為 96.26 GB,表明發布時將有大量內容可用
可用內容:搶先體驗版本將包含橫跨前三章的戰役,約 400 種怪物類型和 50 個獨特首領,這大約是完整版本計劃內容的一半
在流亡黯道 2 中,合作功能旨在提升多人遊戲體驗,讓玩家能以各種方式組隊。以下是合作功能的主要方面:
本地合作:
線上多人遊戲:
遊戲支援最多六名玩家的線上合作,透過跨平台遊玩功能,讓朋友們可以不受平台限制加入彼此的遊戲
傷害轉換的運作方式不同。在 PoE 1 中,你可以擁有一把純物理傷害的雙手斧,透過增加物理傷害的天賦節點、更多物理傷害輔助寶石來提升,然後將所有傷害轉換為火焰並從增加火焰/元素傷害的天賦中獲得提升。在 PoE 2 中,它只會從火焰/元素傷害天賦中獲得提升,且轉換只適用於基礎物理傷害。
你可以在這個影片中找到更多資訊: